Henderson

March King of Maryland [DECEASED]

Description:
Henderson, March King of Maryland
Seeming: Ogre Kith: Farwalker Court: Courtless
Virtue: Fortitude Vice: Wrath Entitlements: None
Attributes
Intelligence •• Strength ••••• Presence •••••
Wits •••• Dexterity ••• Manipulation •••
Resolve ••••• Stamina ••••• • Composure ••
Skills Merits / Flaws Core Stats
Medicine (Healing Wounds) •• Giant •••• Wyrd ••••• ••
Athletics (Distance Running) ••• Natural Immunity (Emotions) • Glamour / Per Turn: 20 / 7
Brawl ••••• Quick Healer (Hedge Bounty) •• Health: 12
Firearms •• Harvest Willpower: 7
Larceny ••• Harvest •• Clarity: 3
Stealth ••••• Direction Sense Initiative: 5
Survival ••••• • Allies (Margravate) ••••• Defense: 3
Weaponry (Hunting Knives) •••• Status (Margravate) ••••• Size: 6
Animal Ken •• Contracts Speed: 13
Intimidation (Physical Threats) ••••• • Stone •••••
Smoke •••••
Darkness ••
Elements •••
Fang and Talon (primates) ••

Seeming Blessing: spend Glamour to improve dice pools involving Strength, Brawl, Intimidate

Seeming Curse: no 10-again on dice pools using Composure (exception – Perception rolls) and –1 die penalty to Composure as a Defense trait

Kith Ability: 9 again on Stealth and Survival pools; spend point of Glamour to retake failed Stealth or Survival roll

Gear & Equipment:

Henderson is a consummate outdoorsman, carrying with him a bedroll, tools to filter drinking water, start a fire, and heal wounds. He wears an antique compass around his neck at all times. He also carries hunting knives on his person as well as a small axe to chop firewood. Henderson owns a shotgun but only carries it when hunting a specific foe or if his Hollow is threatened.

Type Damage Size Special Dicepool
Hunting Knife 1 (L) 1 - 11
Axe 3 (L) 3 9 again 13
Type Damage Range Shots Special Dicepool
Shotgun 4 (L) 20/40/80 8+1 9 again 9

Merits:

Hollow (Size 5, Amenities 3, Wards 5, Doors 5): Shared among members of the Margravate.

Frailties:

Cannot enter a building uninvited (minor taboo); must sleep outdoors (minor taboo.)

Derangements:

Suspicion; Irrationality

Bio:

Description:

Henderson is about as big – and as good-looking – as a stone wall. His eyes are always bloodshot and his face is haggard, his gray hair and beard stringy and oily. Henderson favors military surplus fatigues and boots, and his teeth are stained from years of chewing tobacco. In his fae mien, Henderson appears even larger, his skin covered in that same stringy gray hair, his hands and feet tipped with hard, lethal black claws. His teeth are still yellow and brown, but are wicked-sharp and barely fit into his too-large mouth.

Concept:

Henderson is a huge, terrifying brute who is proud of the fact that he hasn’t set foot in “civilized” Maryland for thirty years. Leader of the March Lords, his low Clarity and wrathful nature make him and the rest of the Margravate a formidable force in the Freehold, in some ways nearly as powerful as the Courts.

Oh, sure, Henderson started out with decent Clarity back when he first joined the Order. But years of living in the Hedge, of frightening campers and occasionally killing intruders – changeling, Hobgoblin, or human – who impede on the boundaries of his territory have taken their toll, and Henderson’s getting a little out of hand. Problem is, his fellow Margraves don’t see any issue with their leader, and though his presence causes unease amongst the Courts, the Courtly rulers haven’t yet made a move to kill or banish the Ogre.

Henderson

Fair Damsels and Foul Treachery bobbert0476