Fair Damsels and Foul Treachery
Faekiller and Crimson Witch-Knight
|Seeming: Elemental||Kith: Fireheart / Levinquick||Court: Summer|
|Virtue: Justice||Vice: Lust||Entitlements: None|
|Intelligence ••||Strength ••||Presence •••••|
|Wits •••••||Dexterity ••••• •||Manipulation ••••|
|Resolve ••••||Stamina •••||Composure ••|
|Skills||Merits / Flaws||Core Stats|
|Crafts (repair item) •••||Danger Sense ••||Wyrd ••••• •|
|Investigation ••||Language (French) ••||Glamour / Per Turn: 15 / 6|
|Occult (Vodou) •••||Language (Haitian Creole) ••||Health: 8|
|Politics ••||Disarm ••||Willpower: 6|
|Athletics (running, jumping) ••••||Strong Lungs ••||Clarity: 6|
|Brawl ••||Harvest (emotions) •••||Initiative: 8|
|Stealth •••||Mantle (Summer) ••••||Defense: 5|
|Weaponry (rapier, knives, improvised) ••••• •||Token ••••||Size: 5|
|Expression •||Fighting Finesse (rapier) ••||Speed: 13|
|Sociallize (bar hopping) •••||Smoke •••|
|Subterfuge •||Fleeting Summer •••|
|Eternal Summer •••••|
|Communion (flames) ••|
Gear & Equipment: Missy is rarely found without a sword concealed somewhere on her person, her favorite being her Token rapier. She wears high-end bulletproof clothing – assumed to have been given to her, as she never seems to be working.
Seeming Blessing: once per day, spend one point of Glamour to add Wyrd rating to Health dots for one scene
Seeming Curse: no 10-again on Manipulation, Empathy, Expression, Persuasion or Socialize
Kith Ability: Velocity of the Zephyr: spend point of Glamour to add Wyrd to Speed or Initiative for the rest of the scene (can be invoked once per each Trait per scene)
Fireflaught’s Vigor: spend one Glamour to add two points to both Speed and Initiative; lasts for one scene per dot of Wyrd
Frailties: Must sleep in a room with an open window (minor taboo)
A short but wiry warrior, Tonnere shaves her head bald – it’s that much less easy for an opponent to grapple her by the hair. She has a strong face and a booming voice that can bring a room to silence in moments. Her eyes are large in her face and pure white, and electricity seems to pulse beneath her mahogany skin along with her blood. Her Mantle takes the form of a strong, hot wind that causes her clothing to ripple and billow, and phantom white fire to occasionally race across her skin.
Those of the Sacred Band are expected to excel at one thing above all others. Naturally, Missy Tonnere (born 1977) excels at speed, able to move like lightning and with a temper to match. In her native Haiti, Missy’s family practiced Catholicism and Vodou side-by-side, and she was very familiar with the proverb Ti moun fwonte grandi devan baron! (An impudent child grows up under Baron’s eyes!)
Loud and quick to anger even then, she was horrified when the Baron actually came for her, stealing Missy away to his Barony – a seemingly unending junkyard full of metal scraps populated by bestial Hobgoblins. Missy spent her childhood and subsequent adulthood chasing Hobgoblins and other, stranger creatures of Faerie, all beneath a sky that never stopped growling and spitting living lightning. It was only by luck that she escaped – though unlike Dame Sarlandra, with whom she shares a former Keeper, her exit came from trapping one of the living bolts of lightning in a glass jar and refusing it exit until it entered into a pact with her to guide her away from the Barony and through the Hedge to civilization.
Missy Tonnere’s claim to fame is slaying one of the Gentry. She’ll gladly recount the story, that the thing was twelve feet tall, with ten arms and fangs that dripped acid, that it lashed out with speed to nearly match her own as it dragged an innocent away towards the Hedge. She’ll recount every move made in the battle – her cries of rage, the sound her sword made as it pierced the fiend’s eye. She’ll even show you her necklace made of three of the Fae’s fingers strung on a silver chain.
But she probably won’t tell you that the creature was close to her own height, and just about as “young” as those nightmares can be.